Current Projects

These are all Works in progress that are actively getting worked on.

 

Afterlife Manor

Afterlife Manor

This is a currently a 7 person team project to develop a 3D realistic horror game made in Unreal Engine 5. In this project I am a 3D Modeler and AI Programmer. This project started back in mid 2021 and has been an ongoing project planning for a demo in the near future with a full release currently planned for mid 2024.

In this game you wake up in a strange unknown place surrounded by furniture you’ve never seen before with no memory of how you got there. As you explore the house strange things start to occur and there are strange alters scattered throughout the estate. The more you explore the stranger the mystery seems to get.

At current our group consists of:
Project Leader: Brian Homer
Scrum Leader: Larra Snyder
Lead Artist: Archie Burchatz - @StrawberryShif1 - Website
Lead 3D Modeler: James Harrod
3D Modeler and AI Programmer: Shane Bergeron
Gameplay Programmer: Roger Tanton


 

Harvester Dungeon

Harvester Dungeon

This is a 2 person project that is in development. This is a 2D turn-based RPG made in Unity. In this game players can make use of a variety of mechanics normally seen in older RPG games. In this game I am the Lead Programmer and Level Designer.

This project started in early 2022 and is still in its early stages for what is envisioned.

What is envisioned… A final fantasy inspired RPG with:

  • Fully fleshed out story based on chapters that the character goes through in an apocalyptic fantasy setting.

  • Functional battles that don’t have such a grind based progression

    • A quest board to hunt specific rare monsters known as “Harvesters”

    • Skill trees to customize character combat

    • Randomized enemies based on environment with several different random bosses per area

  • Comprehensive UI and Menus

  • Party mechanics

    • Levels and Stats

    • Skill trees

    • Inventory

    • Unique character skills

  • A demo is planned for the future, but release is TBD.

    • it is speculated we are about a 25% done towards a demo

Current contributions:

  • Lead Programmer

    • Turn based combat

    • Enemy AI

    • Procedurally generated dungeons

    • UI interactions

  • Level Designer


 

Blazing Colors

Blazing Colors

Welcome to my solo project! This project was started as a test for learning VFX for different applications as well as working on foliage assets and interactions. I ended up loving the style so much I decided to turn it into a survival game. I made all the assets currently and have several planned updates. This game is currently in very early stages of development but I plan to keep the stylized look and feel.

Current Progress:

  • Environment interactions

    • Grass and water moves based on player movement

  • Weather system for rain

  • Day/Night Cycle

Planned Updates:

  • More Vegetation

    • Including an update for the trees

  • Inventory

    • Weapons

      • Guns

      • Swords

      • Bows

      • Axes

    • Crafting

  • Better Terrain

    • Building settlements

    • Detailed Terrain

      • Caves

      • Mountain ranges

      • Forests

  • More VFX

    • Unique animations for weapons

    • Possible spells

    • Weather effects

      • Snow

Taken from Editor