Current Projects
These are all Works in progress that are actively getting worked on.
Afterlife Manor
Afterlife Manor
This is a currently a 7 person team project to develop a 3D realistic horror game made in Unreal Engine 5. In this project I am a 3D Modeler and AI Programmer. This project started back in mid 2021 and has been an ongoing project planning for a demo in the near future with a full release currently planned for mid 2024.
In this game you wake up in a strange unknown place surrounded by furniture you’ve never seen before with no memory of how you got there. As you explore the house strange things start to occur and there are strange alters scattered throughout the estate. The more you explore the stranger the mystery seems to get.
At current our group consists of:
Project Leader: Brian Homer
Scrum Leader: Larra Snyder
Lead Artist: Archie Burchatz - @StrawberryShif1 - Website
Lead 3D Modeler: James Harrod
3D Modeler and AI Programmer: Shane Bergeron
Gameplay Programmer: Roger Tanton
Harvester Dungeon
Harvester Dungeon
This is a 2 person project that is in development. This is a 2D turn-based RPG made in Unity. In this game players can make use of a variety of mechanics normally seen in older RPG games. In this game I am the Lead Programmer and Level Designer.
This project started in early 2022 and is still in its early stages for what is envisioned.
What is envisioned… A final fantasy inspired RPG with:
Fully fleshed out story based on chapters that the character goes through in an apocalyptic fantasy setting.
Functional battles that don’t have such a grind based progression
A quest board to hunt specific rare monsters known as “Harvesters”
Skill trees to customize character combat
Randomized enemies based on environment with several different random bosses per area
Comprehensive UI and Menus
Party mechanics
Levels and Stats
Skill trees
Inventory
Unique character skills
A demo is planned for the future, but release is TBD.
it is speculated we are about a 25% done towards a demo
Current contributions:
Lead Programmer
Turn based combat
Enemy AI
Procedurally generated dungeons
UI interactions
Level Designer
Blazing Colors
Blazing Colors
Welcome to my solo project! This project was started as a test for learning VFX for different applications as well as working on foliage assets and interactions. I ended up loving the style so much I decided to turn it into a survival game. I made all the assets currently and have several planned updates. This game is currently in very early stages of development but I plan to keep the stylized look and feel.
Current Progress:
Environment interactions
Grass and water moves based on player movement
Weather system for rain
Day/Night Cycle
Planned Updates:
More Vegetation
Including an update for the trees
Inventory
Weapons
Guns
Swords
Bows
Axes
Crafting
Better Terrain
Building settlements
Detailed Terrain
Caves
Mountain ranges
Forests
More VFX
Unique animations for weapons
Possible spells
Weather effects
Snow
Taken from Editor